Wesley "Wes" Hawkins
Genotaur R&D Project Team Member
Wes has pursued game design as a hobby, and ultimately a profession, since he was very young. From playing home-made board games with his friends in elementary school to programming elaborate multi-player simulations with the Unity game engine between classes at the University of California San Diego, Wes continues to hone a passion for interactive entertainment that he enjoys both professionally and in his spare time. Wes' senior thesis project was to build a video game...all on his own! We could not be more proud of his ability to single-handedly navigate the formidable technical and creative challenges in building such a polished final product.