Erik Hill

Genotaur R&D Team Member

Experimental Game Lab Manager, University of California, San Diego

Lead developer for "Scalable City", an algorithmically generated 3D game environment, written in C++. Reduced city loading bandwidth by 80% by embedding deterministic generators into client. Devised simpler, 5x faster approach to replace IK solution for joint-based city architecture construction. Developed mesh generation/animation techniques, atmospheric pollution system, navigation system. "Scalable City" releases: Siggraph(’07), Exploratorium(’08), exhibitions in Europe, China, Brazil, etc. Created Gulf Oil Spill visualization utilizing NOAA wind/current models & elevation data, embedded